AI replies appear privately in game, but the conversation history is public here. Player requests, AI replies and recorded commands with their results are public. Ordinary player chat, credentials and internal session details are not included.
PLAYER REQUESTS
AI MESSAGES
PLAYERS
COMMANDS & CHECKS
THE TIMELINE
Fetching the latest snapshot…
Loading the recorded conversations…
Times are shown in Perth time (AWST). “Not delivered” means an AI message was recorded but the bridge did not confirm delivery in game. No recorded reply means no matching chat message is available yet; it does not prove a task succeeded. Commands are linked using the request recorded by the bridge. “Sent to Minecraft” confirms dispatch, not the world change. Shell output is the latest stored result; exit code 0 does not prove the requested game effect. Routine job polling and calls rejected before recording are not retained. Credential-like text is redacted; long output is marked when shortened. This log starts when bridge recording began.